Versão em Português

Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Krita; Ubuntu; UFMG; Copyleft; Re:Anima; Pierre Bourdieu; Gilles Deleuze; Art; Animation; Rigging; Jacques Derrida; Free Software; Privacy; Open Access; Heterotopias; Ailton Krenak; Fedora; David Graeber; Decolonial thinking; Python; Cosmotechnics; Perspectivism; LUCA School of Arts; Paulo Freire; Donna Haraway; GNU/Linux; Technics; Punk Rock; Gilbert Simondon; OpenToonz; Bernard Stiegler; Michel Foucault; Remix; Blender; Education; Noam Chomsky; Democracy; Research; Diversity; Digital Arts; Debian; Digital Animation; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

I have been recently invited by Packt Publishing to review the new book by Brazilian architect and author Allan Brito, called Blender 3D 2.49: Architecture, Buildings and Scenery.

Although I'm not an architect - my main focus is character animation - I've seen some very interesting information for various different uses, like for modeling, texturing, lighting and rendering assets for animation films or even games. Of course, if your are an architect looking for a book with the nuts and bolts of creating archiviz with Blender and Yafaray, this book have everything you would look for.

Although the book is mainly geared towards the current stable version 2.49, there is a chapter dedicated to the new development branch - 2.5 - which describes the main differences between those versions. Even if you don't know anything about Blender, you'll be able to start easily with the chapters, which cover from the basics of the interface to the hands on activities related to build your 3D scene. You'll be guided to the processes of modeling, texturing, lighting and animating virtual walkthroughs with Blender tools, along with the powerful Yafaray rendering engine and The Gimp for post-production work.

I believe it's a great addition to your library, specially if your work with architectural visualization with proprietary tools.

The book is available for sale at Amazon, and you can read a f ree sample chapter at Packt's website.

DISCLAIMER: I'm currently writing a book for Packt Publishing.

 

(4) Comments

18/Oct/2010
RedMango said:

Very nice post!


27/Oct/2010
Thiago Kolb said:

Virgilio o seu livro vai ser sobre animação de personagem e gostaria de saber se so vai ser em inglês ele??


27/Oct/2010
Virgilio said:

Olá, Thiago.

O livro srá sobre animação e rigging de personagens, e em princípio será apenas em inglês. É preciso negociar com a editora para uma versão em português.

Abraço,

Virgílio


27/Oct/2010
Thiago Kolb said:

falta material em português principalmente animação e rigging de personagens, aguardando uma versão em PT-BR

:D

flw