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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Gilles Deleuze; Digital Arts; Pierre Bourdieu; Paulo Freire; Ailton Krenak; Fedora; Free Software; Heterotopias; Jacques Derrida; Bernard Stiegler; Ubuntu; GNU/Linux; David Graeber; Copyleft; Open Access; Education; LUCA School of Arts; Research; Digital Animation; Punk Rock; Animation; UFMG; Debian; Decolonial thinking; Krita; Cosmotechnics; Donna Haraway; Python; Rigging; Perspectivism; Art; Blender; Technics; OpenToonz; Remix; Privacy; Re:Anima; Diversity; Michel Foucault; Democracy; Noam Chomsky; Gilbert Simondon; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

As most of you should know by now, Durian project was very successful. The next project from Blender Institute will focus and live action and visual FX, and is codenamed Mango, with the development with specific tools in Blender for that purpose.

In visual effects, there is a general rule that "the best FX are the ones you can't see". I'm sure that Mango will be a very challenging project, and I show below an outstanding making of the HBO's miniseries John Adams. Notice the great attention to details, giving us images in which is almost impossible to distinguish what is captured by the cameras from what was created by visual effects artists:

(3) Comments

10/Oct/2010
Reyn said:

That sure looks too complicated to begin with but it was a hell a lot of inspiring to see them how they did stuff. Mind-blowing.


10/Oct/2010
BnBGobo99 said:

That is a very awesome video. Great find! I'm very excited to see what the Blender Foundation has in store for their next project, and how Blender will evolve to match those plans.


14/Jul/2011
str9led said:

Amazing what can be achieved blender, I think in the future will be more movies of this type.