Virgilio Vasconcelos' keywords:
Education; OpenToonz; Technics; LUCA School of Arts; Rigging; Research; Jacques Derrida; Diversity; Gilbert Simondon; Animation; Copyleft; Digital Animation; Fedora; Decolonial thinking; Digital Arts; Cosmotechnics; Art; Blender; Michel Foucault; Free Software; Debian; Pierre Bourdieu; Noam Chomsky; Gilles Deleuze; Donna Haraway; GNU/Linux; Perspectivism; Remix; Open Access; Krita; Democracy; Punk Rock; Heterotopias; UFMG; Ailton Krenak; David Graeber; Bernard Stiegler; Privacy; Ubuntu; Python; Re:Anima; Paulo Freire; Re-existence.
About
I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Genk Research Unit, in the 'Critical reflections of and through animation' cluster. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:
Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.
A feature I always wanted to see in Blender was the possibility of tracing the arcs on our animations. But the fact is that Blender ALREADY HAS this feature since version 2.43!
I lived all those days without noticing that button... =/
yeah, that feature plus the ghosting (or onion skin) feature are very helpful!