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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Donna Haraway; Noam Chomsky; Python; Rigging; Gilles Deleuze; Bernard Stiegler; Digital Arts; Ailton Krenak; Privacy; Education; Jacques Derrida; Open Access; Perspectivism; Free Software; Democracy; UFMG; Gilbert Simondon; Remix; Ubuntu; GNU/Linux; Pierre Bourdieu; Decolonial thinking; Krita; Paulo Freire; Cosmotechnics; Debian; Art; David Graeber; Heterotopias; OpenToonz; Re:Anima; LUCA School of Arts; Fedora; Research; Punk Rock; Michel Foucault; Blender; Diversity; Animation; Digital Animation; Copyleft; Technics; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Genk Research Unit, in the 'Critical reflections of and through animation' cluster. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

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2008-Jun-14: Wulffmorgenthaler
Wulffmorgenthaler

Most of you may already know the Wulffmorgenthaler comic strips.

In addition to being funny (and with a pretty acid humor, sometimes outrageous), one thing that pleases me a lot is that they always use only one frame to tell the story.

This kind of synthesis is something very usefull for who works with animation. Those strips are basically keyframes that defines a whole scene.

It is good to remember that keyframes are not those we set when using animation apps. Those are mostly "extremes", or the poses that will have inbetween drawings. The "real" keyframes are actually those drawings that define a scene, basically what we find when looking at those comic strips. =)


And guys... I want to thank you all very much for your kind messages on my birthday! It was really great to receive them. =D

 

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