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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Bernard Stiegler; Gilbert Simondon; Digital Arts; Ailton Krenak; Remix; Gilles Deleuze; Jacques Derrida; Punk Rock; Fedora; Blender; Democracy; GNU/Linux; Research; Debian; Diversity; Re:Anima; Free Software; Python; Michel Foucault; OpenToonz; Rigging; Copyleft; Digital Animation; Krita; Cosmotechnics; Open Access; Heterotopias; Perspectivism; Technics; Privacy; David Graeber; LUCA School of Arts; Pierre Bourdieu; Animation; Paulo Freire; Education; Ubuntu; Donna Haraway; UFMG; Decolonial thinking; Art; Noam Chomsky; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Inter-Actions Research Unit. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

Great script for intuitive rigs in Blender

An Argentinian BlenderArtists.org user known as cesio has made a very cool script to make things more intuitive in Blender rigs.

In this thread he presents the simple and efficient idea: the script allows you to move your character by selecting the affected mesh area. Basically is like the shape of the bone gets a custom form of the vertex group affected by it, making it seamless to the animator.

What makes it extremely cool is that the animator have a very intuitive way to move the character, without lots of controllers. It makes 3D animation be a lot more like the stop motion proccess.

Take a quick look on how it works:

You can download this .blend file with the script. It is still in development, so you'd better check the forum regularly for updates.

Because it's a script, it is pretty slower than regular rigs. I believe this approach is interesting enough to be implemented in the main Blender code.

With this, GreasePencil and other animation goodies being developed for Blender, this great app starts to be one of the best available for animators. =D

(2) Comments

16/Jul/2008
Pablo Lizardo said:

great script by cesio! for a reason that i didnt know the script dont work for me :( well, meaby the version is not compatible... anyway looks very good and promising to implement in future versions of blender!
thanks for sharing Virgilio!


16/Jul/2008
Aaron said:

i love it! i'd be interested to see if a tutorial emerges on how to set up a rig to work with the script :)

thank you cesio!