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Virgilio Vasconcelos

Virgilio Vasconcelos' keywords: Perspectivism; Bernard Stiegler; Animation; Digital Arts; Paulo Freire; Re:Anima; LUCA School of Arts; Education; Debian; Diversity; Michel Foucault; Krita; Democracy; Gilbert Simondon; Gilles Deleuze; Rigging; Open Access; OpenToonz; Jacques Derrida; Decolonial thinking; Blender; Heterotopias; Digital Animation; Privacy; Ailton Krenak; Technics; Fedora; David Graeber; Cosmotechnics; Noam Chomsky; Art; Python; Donna Haraway; Copyleft; Remix; Free Software; Ubuntu; Punk Rock; Research; UFMG; Pierre Bourdieu; GNU/Linux; Re-existence.

About

I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Genk Research Unit, in the 'Critical reflections of and through animation' cluster. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:

ORCID LUCA School of Arts/KU Leuven LinkedIn YouTube



Blender Animation Book

I've written a book about Rigging and Animation in Blender for Packt Publishing. You can get the files here.

Old Blog

Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.

This guy is really awesome... now he refined his method of polishing that I talked about some time ago, and it now works in a non-destructive way in Blender rigs:

All scripts are available on his website, and the rig used on the above video was created by the Brazilian animator MangoJambo.

(1) Comments

04/Jul/2009
kernond said:

These techniques and tools really allow you to take cg animation to an entirely new level. I can't wait to have time to really study this. I'm also interested in how this might be useful for things beyond character animation (particles?, fluids?, environmental elements...).