Virgilio Vasconcelos' keywords:
Python; Open Access; Punk Rock; Donna Haraway; Ubuntu; Digital Arts; Animation; Ailton Krenak; Gilles Deleuze; Decolonial thinking; Art; David Graeber; Rigging; Free Software; LUCA School of Arts; Michel Foucault; Krita; Fedora; Diversity; Gilbert Simondon; Technics; Perspectivism; Jacques Derrida; Education; Cosmotechnics; Remix; Blender; Democracy; Paulo Freire; Re:Anima; Pierre Bourdieu; Debian; UFMG; Digital Animation; Research; GNU/Linux; Privacy; Copyleft; Bernard Stiegler; OpenToonz; Heterotopias; Noam Chomsky; Re-existence.
About
I'm an Animation Professor at LUCA School of Arts, campus C-mine in Genk, Belgium. I teach at the Re:Anima Joint Master in Animation and I'm a senior researcher at the Genk Research Unit, in the 'Critical reflections of and through animation' cluster. My research interests include philosophy of Technics, power relations inscribed in and reinforced by technical objects, and decolonial perspectives in animation. Previously, I was an Animation Professor at Universidade Federal de Minas Gerais (UFMG), in Brazil. MFA and PhD by the Graduate Program in Arts at EBA/UFMG. I'm also a free software advocate, animator, rigger and I also like to code. You can see some of my works and know a bit more about me at:
Yes, I had a blog. Haven't updated it since 2011. Anyway, if you need something from there I have kept backwards compatibility and you can read it below.
As usual, Keith Lango brings us very interesting thoughts on animation. He's been talking about the processes and aesthetics in mainstream CG animation for some time, and offers his opinions about how to get interesting yet different results from what we're used to see.
On this post, he talks about his concept of "CG look", something he wants to avoid on his own productions. Cool reading, as always.
PeachPit.com brought us (quite a while ago, actually) an article in which George Maestri says some things about digital character animation.
Maestri is the author of Digital Character Animation volumes 1 and 2. I know the article is pretty old (2001), but I think it's an interesting resource for anyone into character animation, anyway.